Crog boat + Pirate&EllinPQ + No dmg cap client

Now assaulter boat appears to client, added support for PiratePQ and
EllinPQ and added a no dmg cap version localhost.
This commit is contained in:
ronancpl
2017-04-10 19:50:17 -03:00
parent 8c61c616f9
commit 768d9d0264
39 changed files with 310 additions and 339 deletions

View File

@@ -1,3 +1,4 @@
var isPq = true;
var minPlayers = 1;
function init() {
@@ -27,10 +28,10 @@ em.setProperty("state", "1");
eim.registerMonster(mob2);
eim.registerMonster(mob3);
eim.registerMonster(mob4);
mob.changeLevel(level);
mob2.changeLevel(level);
mob3.changeLevel(level);
mob4.changeLevel(level);
mob.changeDifficulty(level,isPq);
mob2.changeDifficulty(level,isPq);
mob3.changeDifficulty(level,isPq);
mob4.changeDifficulty(level,isPq);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(430, 75));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1600, 75));
map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238));
@@ -43,8 +44,8 @@ em.setProperty("state", "1");
var mob2 = em.getMonster(9300113);
eim.registerMonster(mob);
eim.registerMonster(mob2);
mob.changeLevel(level);
mob2.changeLevel(level);
mob.changeDifficulty(level,isPq);
mob2.changeDifficulty(level,isPq);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238));
}
@@ -60,10 +61,10 @@ em.setProperty("state", "1");
eim.registerMonster(mob2);
eim.registerMonster(mob3);
eim.registerMonster(mob4);
mob.changeLevel(level);
mob2.changeLevel(level);
mob3.changeLevel(level);
mob4.changeLevel(level);
mob.changeDifficulty(level,isPq);
mob2.changeDifficulty(level,isPq);
mob3.changeDifficulty(level,isPq);
mob4.changeDifficulty(level,isPq);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(430, 75));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1600, 75));
map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238));
@@ -76,8 +77,8 @@ em.setProperty("state", "1");
var mob2 = em.getMonster(9300113);
eim.registerMonster(mob);
eim.registerMonster(mob2);
mob.changeLevel(level);
mob2.changeLevel(level);
mob.changeDifficulty(level,isPq);
mob2.changeDifficulty(level,isPq);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238));
}