Reworked Autoassigner & Hero's Will & Trade + Visual NX + New commands
Reworked autoassigner (improved limits between required secondary and surplus primary stats). Hero's will removes most of diseases, tonic removes slow. Added visual info for collected NX cards. Added commands cake (cake boss with customizable HP) and setgmlevel. Reworked Trade system now checking for slots smartly (instead of just checking for empty slots).
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@@ -44,9 +44,8 @@ public class ServerConstants {
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public static final boolean USE_ITEM_SORT_BY_NAME = false; //Item sorting based on name rather than id.
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public static final boolean USE_PARTY_SEARCH = false;
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public static final boolean USE_AUTOBAN = false; //Commands the server to detect infractors automatically.
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public static final boolean USE_ANOTHER_AUTOASSIGN = true; //Based on distributing AP accordingly to required secondary stat on equipments.
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public static final boolean USE_ANOTHER_AUTOASSIGNER = true; //Based on distributing AP accordingly to required secondary stat on equipments.
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public static final boolean USE_REFRESH_RANK_MOVE = true;
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public static final boolean USE_PERMISSIVE_BUFFS = false; //WARNING: Allows players that does not have increased certain buff-type skills to use it's effect. Used mainly on buff-cast commands, however making this active may generate a source for possible client-edited exploits.
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public static final boolean USE_ENFORCE_MDOOR_POSITION = true; //Forces mystic door to be spawned near spawnpoints. (since things bugs out other way, and this helps players locate the door faster)
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public static final boolean USE_ERASE_UNTRADEABLE_DROP = true; //Forces flagged untradeable items to disappear when dropped.
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@@ -66,7 +65,7 @@ public class ServerConstants {
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//Dangling Items Configuration
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public static final int ITEM_EXPIRE_TIME = 3 * 60 * 1000; //Time before items start disappearing. Recommended to be set up to 3 minutes.
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public static final int ITEM_MONITOR_TIME = 5 * 60 * 1000; //Interval between item monitoring task on maps, which checks for dangling item objects on the map item history.
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public static final int ITEM_MONITOR_TIME = 5 * 60 * 1000; //Interval between item monitoring tasks on maps, which checks for dangling item objects on the map item history.
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public static final int ITEM_LIMIT_ON_MAP = 250; //Max number of items allowed on a map.
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//Some Gameplay Enhancing Configurations
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@@ -91,8 +90,8 @@ public class ServerConstants {
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//Equipment Configuration
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public static final boolean USE_EQUIPMNT_LVLUP_SLOTS = true;//Equips can upgrade slots at level up.
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public static final boolean USE_EQUIPMNT_LVLUP_POWER = true;//Enable more powerful stats upgrades at equip level up.
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public static final boolean USE_SPIKES_AVOID_BANISH = true; //Shoes equipped with spikes blocks mobs from banishing wearer.
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public static final boolean USE_CHAIR_EXTRAHEAL = true; //Enable map chairs to further recover player`s HP and MP.
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public static final boolean USE_SPIKES_AVOID_BANISH = true; //Shoes equipped with spikes prevents mobs from banishing wearer.
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public static final boolean USE_CHAIR_EXTRAHEAL = true; //Enable map chairs to further recover player's HP and MP.
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public static final int MAX_EQUIPMNT_LVLUP_STAT_GAIN = 10000; //Max stat upgrade an equipment can have on a levelup.
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public static final int MAX_EQUIPMNT_STAT = 32767; //Max stat on an equipment by leveling up.
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public static final int USE_EQUIPMNT_LVLUP = 7; //All equips lvlup at max level of N, set 1 to disable.
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