More PQ-esque script modules + HP Bar on some bosses

Completed (hopefully, now!) implementation of automated modules for PQ
scripting. Added HP bar for some bosses that wouldn't display it before
(like King Slime, Alishar and CRog).
This commit is contained in:
ronancpl
2017-05-09 20:02:10 -03:00
parent da00345aec
commit 73557f0d61
59 changed files with 943 additions and 608 deletions

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@@ -22,6 +22,9 @@
<float name="fs" value="10.0"/>
<int name="summonType" value="0"/>
<int name="rareItemDropLevel" value="2"/>
<int name="HPgaugeHide" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="hpTagColor" value="1"/>
</imgdir>
<imgdir name="fly">
<canvas name="0" width="150" height="304">

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@@ -29,6 +29,9 @@
</imgdir>
<int name="chatBalloon" value="0"/>
</imgdir>
<int name="hpTagBgcolor" value="5"/>
<int name="HPgaugeHide" value="1"/>
<int name="hpTagColor" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="310" height="254">

View File

@@ -40,6 +40,10 @@
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="boss" value="1"/>
<int name="HPgaugeHide" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="hpTagColor" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="219" height="153">

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@@ -58,6 +58,9 @@
<int name="z" value="0"/>
</canvas>
</imgdir>
<int name="HPgaugeHide" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="hpTagColor" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="226" height="265">

View File

@@ -31,7 +31,10 @@
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="boss" value="1"/>
<int name="explosiveReward" value="1"/>
<int name="hpTagColor" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="HPgaugeHide" value="1"/>
<int name="boss" value="1"/>
</imgdir>
</imgdir>

View File

@@ -18,7 +18,6 @@
<string name="elemAttr" value="I2F2L2H2S2"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="boss" value="1"/>
<string name="link" value="9300012"/>
<int name="ignoreFieldOut" value="1"/>
<imgdir name="skill">
@@ -39,5 +38,9 @@
<int name="0" value="9300216"/>
</imgdir>
<int name="explosiveReward" value="1"/>
<int name="hpTagColor" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="HPgaugeHide" value="1"/>
<int name="boss" value="1"/>
</imgdir>
</imgdir>

View File

@@ -34,6 +34,9 @@
</imgdir>
</imgdir>
<int name="explosiveReward" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="HPgaugeHide" value="1"/>
<int name="hpTagColor" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="310" height="254">

View File

@@ -35,6 +35,9 @@
</imgdir>
</imgdir>
<int name="explosiveReward" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="HPgaugeHide" value="1"/>
<int name="hpTagColor" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="150" height="304">

View File

@@ -17,6 +17,7 @@
<int name="pushed" value="1"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="0"/>
<int name="boss" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="219" height="153">

View File

@@ -18,7 +18,6 @@
<float name="fs" value="10.0"/>
<int name="summonType" value="0"/>
<int name="removeAfter" value="600"/>
<int name="boss" value="1"/>
<int name="firstAttack" value="1"/>
<int name="publicReward" value="1"/>
<imgdir name="skill">
@@ -29,6 +28,7 @@
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="boss" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="219" height="153">

View File

@@ -17,7 +17,6 @@
<int name="pushed" value="500"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="boss" value="1"/>
<int name="removeAfter" value="600"/>
<int name="firstAttack" value="1"/>
<int name="publicReward" value="1"/>
@@ -29,6 +28,7 @@
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="boss" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="226" height="265">

View File

@@ -15,9 +15,9 @@
<int name="exp" value="210"/>
<int name="undead" value="0"/>
<int name="pushed" value="1"/>
<int name="boss" value="1"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="0"/>
<int name="boss" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="219" height="153">

View File

@@ -16,9 +16,9 @@
<int name="exp" value="675"/>
<int name="undead" value="0"/>
<int name="pushed" value="50"/>
<int name="boss" value="1"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="0"/>
<int name="mpRecovery" value="10"/>
<int name="boss" value="1"/>
</imgdir>
</imgdir>

View File

@@ -41,5 +41,9 @@
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="hpTagColor" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="HPgaugeHide" value="1"/>
<int name="boss" value="1"/>
</imgdir>
</imgdir>

View File

@@ -18,7 +18,6 @@
<string name="elemAttr" value="I2F2L2H2S2"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="boss" value="1"/>
<string name="link" value="9300012"/>
<int name="ignoreFieldOut" value="1"/>
<imgdir name="skill">
@@ -53,11 +52,9 @@
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<imgdir name="default">
<canvas name="0" width="197" height="210">
<vector name="origin" x="98" y="105"/>
<int name="z" value="0"/>
</canvas>
</imgdir>
<int name="hpTagColor" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="HPgaugeHide" value="1"/>
<int name="boss" value="1"/>
</imgdir>
</imgdir>

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@@ -24,5 +24,8 @@
<string name="link" value="8150000"/>
<int name="firstAttack" value="1"/>
<int name="ignoreFieldOut" value="1"/>
<int name="HPgaugeHide" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="hpTagColor" value="1"/>
</imgdir>
</imgdir>