More PQ-esque script modules + HP Bar on some bosses

Completed (hopefully, now!) implementation of automated modules for PQ
scripting. Added HP bar for some bosses that wouldn't display it before
(like King Slime, Alishar and CRog).
This commit is contained in:
ronancpl committed 2017-05-09 20:02:10 -03:00
1 parent da00345aec
commit 73557f0d61
59 files changed
+943 -608

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+3
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@@ -22,6 +22,9 @@
<float name="fs" value="10.0"/>
<int name="summonType" value="0"/>
<int name="rareItemDropLevel" value="2"/>
<int name="HPgaugeHide" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="hpTagColor" value="1"/>
</imgdir>
<imgdir name="fly">
<canvas name="0" width="150" height="304">
+3
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@@ -29,6 +29,9 @@
</imgdir>
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<int name="hpTagBgcolor" value="5"/>
<int name="HPgaugeHide" value="1"/>
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<imgdir name="move">
<canvas name="0" width="310" height="254">
+4
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@@ -40,6 +40,10 @@
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="boss" value="1"/>
<int name="HPgaugeHide" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="hpTagColor" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="219" height="153">
+3
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@@ -58,6 +58,9 @@
<int name="z" value="0"/>
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</imgdir>
<int name="HPgaugeHide" value="1"/>
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<int name="hpTagColor" value="1"/>
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<imgdir name="move">
<canvas name="0" width="226" height="265">
+4 -1
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@@ -31,7 +31,10 @@
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="boss" value="1"/>
<int name="explosiveReward" value="1"/>
<int name="hpTagColor" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="HPgaugeHide" value="1"/>
<int name="boss" value="1"/>
</imgdir>
</imgdir>
+4 -1
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@@ -18,7 +18,6 @@
<string name="elemAttr" value="I2F2L2H2S2"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="boss" value="1"/>
<string name="link" value="9300012"/>
<int name="ignoreFieldOut" value="1"/>
<imgdir name="skill">
@@ -39,5 +38,9 @@
<int name="0" value="9300216"/>
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<int name="explosiveReward" value="1"/>
<int name="hpTagColor" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="HPgaugeHide" value="1"/>
<int name="boss" value="1"/>
</imgdir>
</imgdir>
+3
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@@ -34,6 +34,9 @@
</imgdir>
</imgdir>
<int name="explosiveReward" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="HPgaugeHide" value="1"/>
<int name="hpTagColor" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="310" height="254">
+3
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@@ -35,6 +35,9 @@
</imgdir>
</imgdir>
<int name="explosiveReward" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="HPgaugeHide" value="1"/>
<int name="hpTagColor" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="150" height="304">
+1
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@@ -17,6 +17,7 @@
<int name="pushed" value="1"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="0"/>
<int name="boss" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="219" height="153">
+1 -1
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@@ -18,7 +18,6 @@
<float name="fs" value="10.0"/>
<int name="summonType" value="0"/>
<int name="removeAfter" value="600"/>
<int name="boss" value="1"/>
<int name="firstAttack" value="1"/>
<int name="publicReward" value="1"/>
<imgdir name="skill">
@@ -29,6 +28,7 @@
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="boss" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="219" height="153">
+1 -1
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@@ -17,7 +17,6 @@
<int name="pushed" value="500"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="boss" value="1"/>
<int name="removeAfter" value="600"/>
<int name="firstAttack" value="1"/>
<int name="publicReward" value="1"/>
@@ -29,6 +28,7 @@
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="boss" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="226" height="265">
+1 -1
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@@ -15,9 +15,9 @@
<int name="exp" value="210"/>
<int name="undead" value="0"/>
<int name="pushed" value="1"/>
<int name="boss" value="1"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="0"/>
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</imgdir>
<imgdir name="move">
<canvas name="0" width="219" height="153">
+1 -1
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@@ -16,9 +16,9 @@
<int name="exp" value="675"/>
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<int name="boss" value="1"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="0"/>
<int name="mpRecovery" value="10"/>
<int name="boss" value="1"/>
</imgdir>
</imgdir>
+4
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@@ -41,5 +41,9 @@
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="hpTagColor" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="HPgaugeHide" value="1"/>
<int name="boss" value="1"/>
</imgdir>
</imgdir>
+4 -7
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@@ -18,7 +18,6 @@
<string name="elemAttr" value="I2F2L2H2S2"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="boss" value="1"/>
<string name="link" value="9300012"/>
<int name="ignoreFieldOut" value="1"/>
<imgdir name="skill">
@@ -53,11 +52,9 @@
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<vector name="origin" x="98" y="105"/>
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<int name="hpTagBgcolor" value="5"/>
<int name="HPgaugeHide" value="1"/>
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</imgdir>
</imgdir>
+3
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@@ -24,5 +24,8 @@
<string name="link" value="8150000"/>
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<int name="HPgaugeHide" value="1"/>
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</imgdir>
</imgdir>