More PQ-esque script modules + HP Bar on some bosses
Completed (hopefully, now!) implementation of automated modules for PQ scripting. Added HP bar for some bosses that wouldn't display it before (like King Slime, Alishar and CRog).
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@@ -1118,7 +1118,7 @@ public class MapleCharacter extends AbstractAnimatedMapleMapObject {
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}
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private void eventChangedMap(int map) {
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if (getEventInstance() != null) getEventInstance().changedMap(MapleCharacter.this, map);
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if (getEventInstance() != null) getEventInstance().changedMap(this, map);
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}
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public void changeMap(int map) {
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