More PQ-esque script modules + HP Bar on some bosses

Completed (hopefully, now!) implementation of automated modules for PQ
scripting. Added HP bar for some bosses that wouldn't display it before
(like King Slime, Alishar and CRog).
This commit is contained in:
ronancpl
2017-05-09 20:02:10 -03:00
parent da00345aec
commit 73557f0d61
59 changed files with 943 additions and 608 deletions

View File

@@ -11,13 +11,13 @@ var itemSet_lv6 = [1122018, 1122005, 1022088, 1402013, 1032048, 1032070, 1102046
var itemQty_lv6 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 25, 25, 25, 25, 25, 25, 25, 25, 4, 4, 12, 12, 12, 12, 12, 25];
var itemSet_lv5 = [1122018, 1122005, 1022088, 1402013, 1032048, 1032070, 1102046, 2330004, 2041013, 2041016, 2041019, 2041022, 2049100, 2049003, 2020012, 2020013, 2020014, 2020015, 2022029, 2022045, 2022068, 2022069, 2022179, 2022180, 4004000, 4004001, 4004002, 4004003, 4004004, 4003000];
var itemQty_lv5 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 15, 15, 15, 15, 15, 15, 15, 15, 2, 8, 8, 8, 8, 8, 12];
var itemQty_lv5 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 15, 15, 15, 15, 15, 15, 15, 2, 2, 8, 8, 8, 8, 8, 12];
var itemSet_lv4 = [1122001, 1122006, 1022103, 1442065, 1032042, 1032021, 1102168, 2070005, 2040025, 2040029, 2040301, 2040413, 2040701, 2040817, 2002028, 2020009, 2020010, 2020011, 2022004, 2022005, 2022025, 2022027, 2022048, 2022049, 4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008, 4003000];
var itemQty_lv4 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8];
var itemQty_lv4 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 45, 45, 45, 45, 45, 45, 45, 45, 45, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8];
var itemSet_lv3 = [1122002, 1022088, 1012076, 1402029, 1032041, 1032044, 1102167, 2070011, 2040026, 2040030, 2040302, 2040412, 2040702, 2040818, 2002028, 2020009, 2020010, 2020011, 2022004, 2022005, 2022025, 2022027, 2022048, 2022049, 4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006, 4010007, 4003000];
var itemQty_lv3 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 5, 5, 5, 5, 5, 5, 5, 5, 5];
var itemQty_lv3 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 20, 20, 20, 20, 20, 20, 20, 20, 20, 5, 5, 5, 5, 5, 5, 5, 5, 5];
var itemSet_lv2 = [1122003, 1012077, 1012079, 1432014, 1032059, 1032002, 1102191, 2330002, 2040001, 2040311, 2040401, 2040601, 2040824, 2040901, 2010000, 2010001, 2010002, 2010003, 2010004, 2020001, 2020002, 2020003, 2022020, 2022022, 4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008, 4003000];
var itemQty_lv2 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3];
@@ -46,7 +46,7 @@ function action(mode, type, selection) {
status--;
if (status == 0) {
var sendStr = "The #bBoss Rush Party Quest#k rewards players accordingly to how far the team went on the boss huntings. Take note that each player #bcan only claim a reward if they leave through a portal inside a Resting Spot#k. Challenging stronger bosses will require the team to commit to more fightings until the next Resting Spot is reached, or until the final boss is defeated.\r\n\r\nThe possible rewards for those leaving in the selected Resting Point are depicted here:\r\n\r\n#b";
var sendStr = "The #bBoss Rush Party Quest#k rewards players accordingly to how far the team went on the boss huntings. Take note that each player #bcan only claim a reward if they leave through a portal inside a Resting Spot#k. Challenging stronger bosses will require the team to commit to more fightings until the next Resting Spot is reached, or until the final boss is defeated.\r\n\r\nThe possible rewards for those leaving in the selected Resting Spot are depicted here:\r\n\r\n#b";
for(var i = 0; i < 6; i++) {
sendStr += "#L" + i + "#" + levels[i] + "#l\r\n";
}