Simplify sp saving
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@@ -39,7 +39,7 @@ public abstract class AbstractCharacterObject extends AbstractAnimatedMapObject
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protected MapleMap map;
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protected int str, dex, luk, int_, hp, maxhp, mp, maxmp;
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protected int hpMpApUsed, remainingAp;
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protected int[] remainingSp = new int[10];
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protected int[] remainingSp = new int[10]; // TODO: change to a simple int. Evan is not in v83, so why support it?
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protected transient int clientmaxhp, clientmaxmp, localmaxhp = 50, localmaxmp = 5;
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protected float transienthp = Float.NEGATIVE_INFINITY, transientmp = Float.NEGATIVE_INFINITY;
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