Quest clock & ThreadTracker & MapleArrowFetcher patches

Fixed quest timer UI not disappearing on the client on quest complete.
Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type.
Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops.
Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
This commit is contained in:
ronancpl
2017-11-18 11:24:24 -02:00
parent 2b38b62683
commit 71ad2ee3a9
49 changed files with 786 additions and 683 deletions
+2 -2
View File
@@ -35,7 +35,7 @@ import scripting.reactor.ReactorScriptManager;
import server.TimerManager;
import tools.MaplePacketCreator;
import tools.Pair;
import tools.locks.MonitoredEnums;
import tools.locks.MonitoredLockType;
/**
*
@@ -54,7 +54,7 @@ public class MapleReactor extends AbstractMapleMapObject {
private boolean shouldCollect;
private boolean attackHit;
private ScheduledFuture<?> timeoutTask = null;
private Lock reactorLock = new MonitoredReentrantLock(MonitoredEnums.REACTOR, true);
private Lock reactorLock = new MonitoredReentrantLock(MonitoredLockType.REACTOR, true);
public MapleReactor(MapleReactorStats stats, int rid) {
this.evstate = (byte)0;