Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete. Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type. Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops. Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
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@@ -35,7 +35,7 @@ import scripting.reactor.ReactorScriptManager;
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import server.TimerManager;
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import tools.MaplePacketCreator;
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import tools.Pair;
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import tools.locks.MonitoredEnums;
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import tools.locks.MonitoredLockType;
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/**
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*
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@@ -54,7 +54,7 @@ public class MapleReactor extends AbstractMapleMapObject {
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private boolean shouldCollect;
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private boolean attackHit;
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private ScheduledFuture<?> timeoutTask = null;
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private Lock reactorLock = new MonitoredReentrantLock(MonitoredEnums.REACTOR, true);
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private Lock reactorLock = new MonitoredReentrantLock(MonitoredLockType.REACTOR, true);
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public MapleReactor(MapleReactorStats stats, int rid) {
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this.evstate = (byte)0;
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