Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete. Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type. Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops. Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
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@@ -27,7 +27,7 @@ import java.util.concurrent.ScheduledFuture;
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import java.util.concurrent.locks.Lock;
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import tools.locks.MonitoredReentrantLock;
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import tools.MaplePacketCreator;
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import tools.locks.MonitoredEnums;
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import tools.locks.MonitoredLockType;
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/**
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*
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@@ -36,7 +36,7 @@ import tools.locks.MonitoredEnums;
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public class MapleMiniDungeon {
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List<MapleCharacter> players = new ArrayList<>();
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ScheduledFuture<?> timeoutTask = null;
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Lock lock = new MonitoredReentrantLock(MonitoredEnums.MINIDUNGEON, true);
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Lock lock = new MonitoredReentrantLock(MonitoredLockType.MINIDUNGEON, true);
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int baseMap;
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long expireTime;
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