Quest clock & ThreadTracker & MapleArrowFetcher patches

Fixed quest timer UI not disappearing on the client on quest complete.
Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type.
Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops.
Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
This commit is contained in:
ronancpl
2017-11-18 11:24:24 -02:00
parent 2b38b62683
commit 71ad2ee3a9
49 changed files with 786 additions and 683 deletions
+2 -2
View File
@@ -27,7 +27,7 @@ import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.locks.Lock;
import tools.locks.MonitoredReentrantLock;
import tools.MaplePacketCreator;
import tools.locks.MonitoredEnums;
import tools.locks.MonitoredLockType;
/**
*
@@ -36,7 +36,7 @@ import tools.locks.MonitoredEnums;
public class MapleMiniDungeon {
List<MapleCharacter> players = new ArrayList<>();
ScheduledFuture<?> timeoutTask = null;
Lock lock = new MonitoredReentrantLock(MonitoredEnums.MINIDUNGEON, true);
Lock lock = new MonitoredReentrantLock(MonitoredLockType.MINIDUNGEON, true);
int baseMap;
long expireTime;