Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete. Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type. Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops. Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
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@@ -27,7 +27,7 @@ import java.awt.Point;
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import java.util.concurrent.locks.Lock;
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import tools.locks.MonitoredReentrantLock;
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import tools.MaplePacketCreator;
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import tools.locks.MonitoredEnums;
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import tools.locks.MonitoredLockType;
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public class MapleMapItem extends AbstractMapleMapObject {
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@@ -37,7 +37,7 @@ public class MapleMapItem extends AbstractMapleMapObject {
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protected byte type;
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protected boolean pickedUp = false, playerDrop;
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protected long dropTime;
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private Lock itemLock = new MonitoredReentrantLock(MonitoredEnums.MAP_ITEM);
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private Lock itemLock = new MonitoredReentrantLock(MonitoredLockType.MAP_ITEM);
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public MapleMapItem(Item item, Point position, MapleMapObject dropper, MapleCharacter owner, byte type, boolean playerDrop) {
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setPosition(position);
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