Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete. Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type. Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops. Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
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@@ -47,7 +47,7 @@ import server.life.MapleMonster;
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import scripting.event.EventInstanceManager;
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import tools.DatabaseConnection;
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import tools.StringUtil;
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import tools.locks.MonitoredEnums;
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import tools.locks.MonitoredLockType;
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public class MapleMapFactory {
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@@ -66,7 +66,7 @@ public class MapleMapFactory {
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this.channel = channel;
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this.event = eim;
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ReentrantReadWriteLock rrwl = new MonitoredReentrantReadWriteLock(MonitoredEnums.MAP_FACTORY);
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ReentrantReadWriteLock rrwl = new MonitoredReentrantReadWriteLock(MonitoredLockType.MAP_FACTORY);
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this.mapsRLock = rrwl.readLock();
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this.mapsWLock = rrwl.writeLock();
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}
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