Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete. Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type. Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops. Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
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@@ -45,7 +45,7 @@ import server.MaplePlayerShopItem;
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import tools.DatabaseConnection;
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import tools.MaplePacketCreator;
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import tools.Pair;
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import tools.locks.MonitoredEnums;
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import tools.locks.MonitoredLockType;
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/**
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*
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@@ -64,7 +64,7 @@ public class MapleHiredMerchant extends AbstractMapleMapObject {
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private List<SoldItem> sold = new LinkedList<>();
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private AtomicBoolean open = new AtomicBoolean();
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private MapleMap map;
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private Lock visitorLock = new MonitoredReentrantLock(MonitoredEnums.VISITOR_MERCH, true);
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private Lock visitorLock = new MonitoredReentrantLock(MonitoredLockType.VISITOR_MERCH, true);
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public MapleHiredMerchant(final MapleCharacter owner, int itemId, String desc) {
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this.setPosition(owner.getPosition());
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