Quest clock & ThreadTracker & MapleArrowFetcher patches

Fixed quest timer UI not disappearing on the client on quest complete.
Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type.
Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops.
Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
This commit is contained in:
ronancpl
2017-11-18 11:24:24 -02:00
parent 2b38b62683
commit 71ad2ee3a9
49 changed files with 786 additions and 683 deletions

View File

@@ -63,7 +63,7 @@ import server.maps.MapleMapObjectType;
import tools.MaplePacketCreator;
import tools.Pair;
import tools.Randomizer;
import tools.locks.MonitoredEnums;
import tools.locks.MonitoredLockType;
public class MapleMonster extends AbstractLoadedMapleLife {
private ChangeableStats ostats = null; //unused, v83 WZs offers no support for changeable stats.
@@ -86,9 +86,9 @@ public class MapleMonster extends AbstractLoadedMapleLife {
private int team;
private final HashMap<Integer, AtomicInteger> takenDamage = new HashMap<>();
private Lock externalLock = new MonitoredReentrantLock(MonitoredEnums.MOB_EXT);
private Lock monsterLock = new MonitoredReentrantLock(MonitoredEnums.MOB, true);
private Lock statiLock = new MonitoredReentrantLock(MonitoredEnums.MOB_STATI);
private Lock externalLock = new MonitoredReentrantLock(MonitoredLockType.MOB_EXT);
private Lock monsterLock = new MonitoredReentrantLock(MonitoredLockType.MOB, true);
private Lock statiLock = new MonitoredReentrantLock(MonitoredLockType.MOB_STATI);
public MapleMonster(int id, MapleMonsterStats stats) {
super(id);