Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete. Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type. Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops. Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
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@@ -63,7 +63,7 @@ import server.maps.MapleMapObjectType;
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import tools.MaplePacketCreator;
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import tools.Pair;
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import tools.Randomizer;
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import tools.locks.MonitoredEnums;
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import tools.locks.MonitoredLockType;
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public class MapleMonster extends AbstractLoadedMapleLife {
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private ChangeableStats ostats = null; //unused, v83 WZs offers no support for changeable stats.
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@@ -86,9 +86,9 @@ public class MapleMonster extends AbstractLoadedMapleLife {
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private int team;
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private final HashMap<Integer, AtomicInteger> takenDamage = new HashMap<>();
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private Lock externalLock = new MonitoredReentrantLock(MonitoredEnums.MOB_EXT);
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private Lock monsterLock = new MonitoredReentrantLock(MonitoredEnums.MOB, true);
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private Lock statiLock = new MonitoredReentrantLock(MonitoredEnums.MOB_STATI);
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private Lock externalLock = new MonitoredReentrantLock(MonitoredLockType.MOB_EXT);
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private Lock monsterLock = new MonitoredReentrantLock(MonitoredLockType.MOB, true);
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private Lock statiLock = new MonitoredReentrantLock(MonitoredLockType.MOB_STATI);
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public MapleMonster(int id, MapleMonsterStats stats) {
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super(id);
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