Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete. Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type. Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops. Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
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@@ -38,7 +38,7 @@ import tools.locks.MonitoredReentrantLock;
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import tools.DatabaseConnection;
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import tools.MaplePacketCreator;
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import tools.Pair;
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import tools.locks.MonitoredEnums;
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import tools.locks.MonitoredLockType;
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/**
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*
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@@ -51,7 +51,7 @@ public class MapleStorage {
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private byte slots;
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private Map<MapleInventoryType, List<Item>> typeItems = new HashMap<>();
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private List<Item> items;
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private Lock lock = new MonitoredReentrantLock(MonitoredEnums.STORAGE, true);
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private Lock lock = new MonitoredReentrantLock(MonitoredLockType.STORAGE, true);
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private MapleStorage(int id, byte slots, int meso) {
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this.id = id;
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