Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete. Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type. Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops. Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
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@@ -46,7 +46,7 @@ import client.inventory.MapleInventoryType;
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import client.inventory.MaplePet;
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import constants.ItemConstants;
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import java.util.Collections;
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import tools.locks.MonitoredEnums;
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import tools.locks.MonitoredLockType;
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/*
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* @author Flav
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@@ -242,7 +242,7 @@ public class CashShop {
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private List<Item> inventory = new ArrayList<>();
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private List<Integer> wishList = new ArrayList<>();
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private int notes = 0;
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private Lock lock = new MonitoredReentrantLock(MonitoredEnums.CASHSHOP);
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private Lock lock = new MonitoredReentrantLock(MonitoredLockType.CASHSHOP);
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public CashShop(int accountId, int characterId, int jobType) throws SQLException {
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this.accountId = accountId;
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