Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete. Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type. Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops. Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
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@@ -53,7 +53,7 @@ import java.util.ArrayList;
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import java.util.LinkedList;
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import java.util.Queue;
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import java.util.concurrent.locks.Lock;
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import tools.locks.MonitoredEnums;
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import tools.locks.MonitoredLockType;
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import tools.locks.MonitoredReentrantLock;
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/**
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@@ -75,8 +75,8 @@ public class EventManager {
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private Integer readyId = 0;
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private Properties props = new Properties();
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private String name;
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private Lock lobbyLock = new MonitoredReentrantLock(MonitoredEnums.EM_LOBBY);
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private Lock queueLock = new MonitoredReentrantLock(MonitoredEnums.EM_QUEUE);
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private Lock lobbyLock = new MonitoredReentrantLock(MonitoredLockType.EM_LOBBY);
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private Lock queueLock = new MonitoredReentrantLock(MonitoredLockType.EM_QUEUE);
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private static final int maxLobbys = 8; // an event manager holds up to this amount of concurrent lobbys
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