Quest clock & ThreadTracker & MapleArrowFetcher patches

Fixed quest timer UI not disappearing on the client on quest complete.
Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type.
Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops.
Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
This commit is contained in:
ronancpl
2017-11-18 11:24:24 -02:00
parent 2b38b62683
commit 71ad2ee3a9
49 changed files with 786 additions and 683 deletions

View File

@@ -68,7 +68,7 @@ import server.maps.AbstractMapleMapObject;
import tools.DatabaseConnection;
import tools.MaplePacketCreator;
import tools.Pair;
import tools.locks.MonitoredEnums;
import tools.locks.MonitoredLockType;
/**
*
@@ -90,25 +90,25 @@ public class World {
private Map<Integer, MapleParty> parties = new HashMap<>();
private AtomicInteger runningPartyId = new AtomicInteger();
private Lock partyLock = new MonitoredReentrantLock(MonitoredEnums.WORLD_PARTY, true);
private Lock partyLock = new MonitoredReentrantLock(MonitoredLockType.WORLD_PARTY, true);
private Map<Integer, Integer> owlSearched = new LinkedHashMap<>();
private Lock owlLock = new MonitoredReentrantLock(MonitoredEnums.WORLD_OWL);
private Lock owlLock = new MonitoredReentrantLock(MonitoredLockType.WORLD_OWL);
private Lock activePetsLock = new MonitoredReentrantLock(MonitoredEnums.WORLD_PETS, true);
private Lock activePetsLock = new MonitoredReentrantLock(MonitoredLockType.WORLD_PETS, true);
private Map<Integer, Byte> activePets = new LinkedHashMap<>();
private ScheduledFuture<?> petsSchedule;
private long petUpdate;
private Lock activeMountsLock = new MonitoredReentrantLock(MonitoredEnums.WORLD_MOUNTS, true);
private Lock activeMountsLock = new MonitoredReentrantLock(MonitoredLockType.WORLD_MOUNTS, true);
private Map<Integer, Byte> activeMounts = new LinkedHashMap<>();
private ScheduledFuture<?> mountsSchedule;
private long mountUpdate;
private Lock activePlayerShopsLock = new MonitoredReentrantLock(MonitoredEnums.WORLD_PSHOPS, true);
private Lock activePlayerShopsLock = new MonitoredReentrantLock(MonitoredLockType.WORLD_PSHOPS, true);
private Map<Integer, MaplePlayerShop> activePlayerShops = new LinkedHashMap<>();
private Lock activeMerchantsLock = new MonitoredReentrantLock(MonitoredEnums.WORLD_MERCHS, true);
private Lock activeMerchantsLock = new MonitoredReentrantLock(MonitoredLockType.WORLD_MERCHS, true);
private Map<Integer, Pair<MapleHiredMerchant, Byte>> activeMerchants = new LinkedHashMap<>();
private long merchantUpdate;