Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete. Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type. Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops. Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
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@@ -32,7 +32,7 @@ import java.util.Map;
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import java.util.Comparator;
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import tools.locks.MonitoredReentrantLock;
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import java.util.concurrent.locks.Lock;
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import tools.locks.MonitoredEnums;
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import tools.locks.MonitoredLockType;
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public class MapleParty {
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private int id;
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@@ -44,7 +44,7 @@ public class MapleParty {
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private Map<Integer, Integer> histMembers = new HashMap<>();
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private int nextEntry = 0;
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private Lock lock = new MonitoredReentrantLock(MonitoredEnums.PARTY, true);
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private Lock lock = new MonitoredReentrantLock(MonitoredLockType.PARTY, true);
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public MapleParty(int id, MaplePartyCharacter chrfor) {
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this.leaderId = chrfor.getId();
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