Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete. Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type. Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops. Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
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@@ -68,7 +68,7 @@ import tools.MaplePacketCreator;
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import client.MapleCharacter;
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import constants.ServerConstants;
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import server.maps.MapleMiniDungeonInfo;
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import tools.locks.MonitoredEnums;
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import tools.locks.MonitoredLockType;
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public final class Channel {
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@@ -92,11 +92,11 @@ public final class Channel {
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private Map<Integer, Integer> dojoParty = new HashMap<>();
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private Map<Integer, MapleMiniDungeon> dungeons = new HashMap<>();
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private ReentrantReadWriteLock merchantLock = new MonitoredReentrantReadWriteLock(MonitoredEnums.MERCHANT, true);
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private ReentrantReadWriteLock merchantLock = new MonitoredReentrantReadWriteLock(MonitoredLockType.MERCHANT, true);
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private ReadLock merchRlock = merchantLock.readLock();
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private WriteLock merchWlock = merchantLock.writeLock();
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private Lock lock = new MonitoredReentrantLock(MonitoredEnums.CHANNEL, true);
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private Lock lock = new MonitoredReentrantLock(MonitoredLockType.CHANNEL, true);
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public Channel(final int world, final int channel) {
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this.world = world;
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