Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete. Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type. Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops. Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
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@@ -73,7 +73,7 @@ import constants.ServerConstants;
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import java.util.Calendar;
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import net.server.audit.ThreadTracker;
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import server.quest.MapleQuest;
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import tools.locks.MonitoredEnums;
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import tools.locks.MonitoredLockType;
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public class Server implements Runnable {
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private static final Set<Integer> activeFly = new HashSet<>();
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@@ -88,7 +88,7 @@ public class Server implements Runnable {
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private List<Pair<Integer, String>> worldRecommendedList = new LinkedList<>();
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private final Map<Integer, MapleGuild> guilds = new HashMap<>(100);
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private final Map<MapleClient, Long> inLoginState = new HashMap<>(100);
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private final Lock srvLock = new MonitoredReentrantLock(MonitoredEnums.SERVER);
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private final Lock srvLock = new MonitoredReentrantLock(MonitoredLockType.SERVER);
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private final PlayerBuffStorage buffStorage = new PlayerBuffStorage();
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private final Map<Integer, MapleAlliance> alliances = new HashMap<>(100);
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