Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete. Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type. Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops. Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
This commit is contained in:
@@ -25,7 +25,7 @@ import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.locks.Lock;
|
||||
import tools.locks.MonitoredEnums;
|
||||
import tools.locks.MonitoredLockType;
|
||||
import tools.locks.MonitoredReentrantLock;
|
||||
|
||||
/**
|
||||
@@ -34,7 +34,7 @@ import tools.locks.MonitoredReentrantLock;
|
||||
*/
|
||||
public class PlayerBuffStorage {
|
||||
private int id = (int) (Math.random() * 100);
|
||||
private final Lock lock = new MonitoredReentrantLock(MonitoredEnums.BUFF_STORAGE, true);
|
||||
private final Lock lock = new MonitoredReentrantLock(MonitoredLockType.BUFF_STORAGE, true);
|
||||
private Map<Integer, List<PlayerBuffValueHolder>> buffs = new HashMap<>();
|
||||
|
||||
public void addBuffsToStorage(int chrid, List<PlayerBuffValueHolder> toStore) {
|
||||
|
||||
Reference in New Issue
Block a user