Quest clock & ThreadTracker & MapleArrowFetcher patches

Fixed quest timer UI not disappearing on the client on quest complete.
Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type.
Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops.
Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
This commit is contained in:
ronancpl
2017-11-18 11:24:24 -02:00
parent 2b38b62683
commit 71ad2ee3a9
49 changed files with 786 additions and 683 deletions

View File

@@ -25,7 +25,7 @@ import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.concurrent.locks.Lock;
import tools.locks.MonitoredEnums;
import tools.locks.MonitoredLockType;
import tools.locks.MonitoredReentrantLock;
/**
@@ -34,7 +34,7 @@ import tools.locks.MonitoredReentrantLock;
*/
public class PlayerBuffStorage {
private int id = (int) (Math.random() * 100);
private final Lock lock = new MonitoredReentrantLock(MonitoredEnums.BUFF_STORAGE, true);
private final Lock lock = new MonitoredReentrantLock(MonitoredLockType.BUFF_STORAGE, true);
private Map<Integer, List<PlayerBuffValueHolder>> buffs = new HashMap<>();
public void addBuffsToStorage(int chrid, List<PlayerBuffValueHolder> toStore) {