Quest clock & ThreadTracker & MapleArrowFetcher patches

Fixed quest timer UI not disappearing on the client on quest complete.
Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type.
Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops.
Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
This commit is contained in:
ronancpl
2017-11-18 11:24:24 -02:00
parent 2b38b62683
commit 71ad2ee3a9
49 changed files with 786 additions and 683 deletions

View File

@@ -50,7 +50,7 @@ import java.util.HashMap;
import java.util.Map;
import java.util.Map.Entry;
import server.TimerManager;
import tools.locks.MonitoredEnums;
import tools.locks.MonitoredLockType;
public class MapleServerHandler extends IoHandlerAdapter {
@@ -59,8 +59,8 @@ public class MapleServerHandler extends IoHandlerAdapter {
private static final SimpleDateFormat sdf = new SimpleDateFormat("dd-MM-yyyy HH:mm");
private static AtomicLong sessionId = new AtomicLong(7777);
private Lock idleLock = new MonitoredReentrantLock(MonitoredEnums.SHANDLER_IDLE, true);
private Lock tempLock = new MonitoredReentrantLock(MonitoredEnums.SHANDLER_TEMP, true);
private Lock idleLock = new MonitoredReentrantLock(MonitoredLockType.SRVHANDLER_IDLE, true);
private Lock tempLock = new MonitoredReentrantLock(MonitoredLockType.SRVHANDLER_TEMP, true);
private Map<MapleClient, Long> idleSessions = new HashMap<>(100);
private Map<MapleClient, Long> tempIdleSessions = new HashMap<>();
private ScheduledFuture<?> idleManager = null;