Quest clock & ThreadTracker & MapleArrowFetcher patches

Fixed quest timer UI not disappearing on the client on quest complete.
Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type.
Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops.
Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
This commit is contained in:
ronancpl
2017-11-18 11:24:24 -02:00
parent 2b38b62683
commit 71ad2ee3a9
49 changed files with 786 additions and 683 deletions

View File

@@ -4,13 +4,15 @@ import java.io.FileInputStream;
import java.util.Properties;
public class ServerConstants {
//Thread Tracker Configuration
public static final boolean USE_THREAD_TRACKER = true; //[SEVERE] This deadlock auditing thing will bloat the memory as fast as the time frame one takes to lose track of a raindrop on a tempesting day. Only for debugging purposes.
//Database Configuration
public static String DB_URL = "";
public static String DB_USER = "";
public static String DB_PASS = "";
public static final boolean DB_EXPERIMENTAL_POOL = true; //[EXPERIMENTAL] Installs a connection pool to hub DB connections. Set false to default.
public static final boolean USE_THREAD_TRACKER = true; //[WARNING] This deadlock auditing thing will bloat the memory as fast as the time frame one takes to lose track of a raindrop on a tempesting day. Only for debug purposes.
//World And Version
public static short VERSION = 83;
public static String TIMEZONE = "-GMT3";