Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete. Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type. Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops. Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
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@@ -4,13 +4,15 @@ import java.io.FileInputStream;
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import java.util.Properties;
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public class ServerConstants {
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//Thread Tracker Configuration
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public static final boolean USE_THREAD_TRACKER = true; //[SEVERE] This deadlock auditing thing will bloat the memory as fast as the time frame one takes to lose track of a raindrop on a tempesting day. Only for debugging purposes.
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//Database Configuration
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public static String DB_URL = "";
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public static String DB_USER = "";
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public static String DB_PASS = "";
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public static final boolean DB_EXPERIMENTAL_POOL = true; //[EXPERIMENTAL] Installs a connection pool to hub DB connections. Set false to default.
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public static final boolean USE_THREAD_TRACKER = true; //[WARNING] This deadlock auditing thing will bloat the memory as fast as the time frame one takes to lose track of a raindrop on a tempesting day. Only for debug purposes.
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//World And Version
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public static short VERSION = 83;
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public static String TIMEZONE = "-GMT3";
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