Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete. Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type. Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops. Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
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@@ -39,7 +39,7 @@ import constants.ItemConstants;
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import server.MapleItemInformationProvider;
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import server.MapleInventoryManipulator;
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import tools.FilePrinter;
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import tools.locks.MonitoredEnums;
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import tools.locks.MonitoredLockType;
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/**
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*
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@@ -51,7 +51,7 @@ public class MapleInventory implements Iterable<Item> {
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private byte slotLimit;
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private MapleInventoryType type;
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private boolean checked = false;
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private Lock lock = new MonitoredReentrantLock(MonitoredEnums.INVENTORY, true);
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private Lock lock = new MonitoredReentrantLock(MonitoredLockType.INVENTORY, true);
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public MapleInventory(MapleCharacter mc, MapleInventoryType type, byte slotLimit) {
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this.owner = mc;
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