Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete. Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type. Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops. Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
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@@ -31,7 +31,7 @@ import java.util.concurrent.locks.Lock;
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import tools.locks.MonitoredReentrantLock;
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import tools.DatabaseConnection;
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import tools.Pair;
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import tools.locks.MonitoredEnums;
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import tools.locks.MonitoredLockType;
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/**
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*
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@@ -47,7 +47,7 @@ public enum ItemFactory {
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MERCHANT(6, false);
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private final int value;
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private final boolean account;
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private static final Lock lock = new MonitoredReentrantLock(MonitoredEnums.ITEM, true);
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private static final Lock lock = new MonitoredReentrantLock(MonitoredLockType.ITEM, true);
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private ItemFactory(int value, boolean account) {
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this.value = value;
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