Quest clock & ThreadTracker & MapleArrowFetcher patches

Fixed quest timer UI not disappearing on the client on quest complete.
Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type.
Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops.
Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
This commit is contained in:
ronancpl
2017-11-18 11:24:24 -02:00
parent 2b38b62683
commit 71ad2ee3a9
49 changed files with 786 additions and 683 deletions

View File

@@ -34,14 +34,14 @@ import java.util.concurrent.locks.Lock;
import tools.locks.MonitoredReentrantLock;
import tools.DatabaseConnection;
import tools.MaplePacketCreator;
import tools.locks.MonitoredEnums;
import tools.locks.MonitoredLockType;
public final class MonsterBook {
private int specialCard = 0;
private int normalCard = 0;
private int bookLevel = 1;
private Map<Integer, Integer> cards = new LinkedHashMap<>();
private Lock lock = new MonitoredReentrantLock(MonitoredEnums.BOOK);
private Lock lock = new MonitoredReentrantLock(MonitoredLockType.BOOK);
private Set<Entry<Integer, Integer>> getCardSet() {
lock.lock();