Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete. Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type. Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops. Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
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@@ -34,14 +34,14 @@ import java.util.concurrent.locks.Lock;
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import tools.locks.MonitoredReentrantLock;
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import tools.DatabaseConnection;
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import tools.MaplePacketCreator;
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import tools.locks.MonitoredEnums;
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import tools.locks.MonitoredLockType;
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public final class MonsterBook {
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private int specialCard = 0;
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private int normalCard = 0;
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private int bookLevel = 1;
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private Map<Integer, Integer> cards = new LinkedHashMap<>();
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private Lock lock = new MonitoredReentrantLock(MonitoredEnums.BOOK);
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private Lock lock = new MonitoredReentrantLock(MonitoredLockType.BOOK);
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private Set<Entry<Integer, Integer>> getCardSet() {
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lock.lock();
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