Rename and clean up MapleParty
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@@ -5,8 +5,8 @@ import config.YamlConfig;
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import constants.string.LanguageConstants;
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import net.server.Server;
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import net.server.channel.Channel;
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import net.server.world.MapleParty;
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import net.server.world.MaplePartyCharacter;
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import net.server.world.Party;
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import server.TimerManager;
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import server.maps.MapleMap;
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import server.maps.MapleReactor;
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@@ -24,7 +24,7 @@ public class MonsterCarnival {
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public static int B = 1;
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public static int A = 0;
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private MapleParty p1, p2;
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private Party p1, p2;
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private MapleMap map;
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private ScheduledFuture<?> timer, effectTimer, respawnTask;
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private long startTime = 0;
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@@ -33,7 +33,7 @@ public class MonsterCarnival {
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private int redCP, blueCP, redTotalCP, blueTotalCP, redTimeupCP, blueTimeupCP;
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private boolean cpq1;
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public MonsterCarnival(MapleParty p1, MapleParty p2, int mapid, boolean cpq1, int room) {
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public MonsterCarnival(Party p1, Party p2, int mapid, boolean cpq1, int room) {
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try {
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this.cpq1 = cpq1;
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this.room = room;
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@@ -400,19 +400,19 @@ public class MonsterCarnival {
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}
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}
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public MapleParty getRed() {
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public Party getRed() {
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return p1;
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}
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public void setRed(MapleParty p1) {
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public void setRed(Party p1) {
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this.p1 = p1;
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}
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public MapleParty getBlue() {
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public Party getBlue() {
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return p2;
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}
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public void setBlue(MapleParty p2) {
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public void setBlue(Party p2) {
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this.p2 = p2;
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}
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