Move "steal item" logic to DropProvider
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@@ -27,6 +27,7 @@ import config.YamlConfig;
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import constants.game.GameConstants;
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import constants.id.MapId;
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import constants.skills.*;
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import database.drop.DropProvider;
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import net.packet.InPacket;
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import server.StatEffect;
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import tools.PacketCreator;
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@@ -40,6 +41,10 @@ import static java.util.concurrent.TimeUnit.SECONDS;
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public final class CloseRangeDamageHandler extends AbstractDealDamageHandler {
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public CloseRangeDamageHandler(DropProvider dropProvider) {
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super(dropProvider);
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}
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@Override
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public final void handlePacket(InPacket p, Client c) {
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Character chr = c.getPlayer();
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@@ -183,4 +188,4 @@ public final class CloseRangeDamageHandler extends AbstractDealDamageHandler {
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applyAttack(attack, chr, attackCount);
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}
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}
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}
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