Fixed Guild Alliances + minor Guild rework
All Guild Alliances system is now functional. Tweaked guilds in order to sync MapleGuildCharacter objects that were supposed to be the same when being accessed from both MapleGuild and MapleCharacter classes.
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@@ -821,7 +821,7 @@ public class MapleClient {
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}
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if (guild != null) {
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final Server server = Server.getInstance();
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server.setGuildMemberOnline(chrg, false, player.getClient().getChannel());
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server.setGuildMemberOnline(player, false, player.getClient().getChannel());
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player.getClient().announce(MaplePacketCreator.showGuildInfo(player));
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}
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if (party != null) {
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