Minor tweak on Exp system + Diet's Cygnus quest line
Changed minimum level required to gain EXP of mob from -5 to -20 the mob level (players below that level sees a red-colored font when displaying higher-leveled mob HPbar). Thanks to DietStory dev team, fixed some quests for KoC.
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@@ -53,7 +53,7 @@ public class ServerConstants {
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public static final boolean USE_ERASE_UNTRADEABLE_DROP = true; //Forces flagged untradeable items to disappear when dropped.
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public static final boolean USE_ERASE_PET_ON_EXPIRATION = false;//Forces pets to be removed from inventory when expire time comes, rather than converting it to a doll.
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public static final boolean USE_BUFF_MOST_SIGNIFICANT = true; //When applying buffs, the player will stick with the highest stat boost among the listed, rather than overwriting stats.
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public static final boolean USE_UNDERLEVELED_EXP_GAIN = false; //Players below the threshold level will gain no experience from defeating higher leveled mobs.
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public static final boolean USE_UNDERLEVELED_EXP_BLOCK = true; //Players 20 levels below the killed mob will gain no experience from defeating it.
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//Server Rates And Experience
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public static final int EXP_RATE = 10;
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@@ -78,9 +78,9 @@ public class ServerConstants {
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//Some Gameplay Enhancing Configurations
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//Scroll Configuration
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public static final boolean USE_PERFECT_GM_SCROLL = false; //Scrolls from GMs never uses up slots nor fails.
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public static final boolean USE_PERFECT_SCROLLING = false; //Scrolls doesn't use slots upon failure.
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public static final boolean USE_ENHANCED_CHSCROLL = false; //Equips even more powerful with chaos upgrade.
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public static final boolean USE_PERFECT_GM_SCROLL = true; //Scrolls from GMs never uses up slots nor fails.
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public static final boolean USE_PERFECT_SCROLLING = true; //Scrolls doesn't use slots upon failure.
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public static final boolean USE_ENHANCED_CHSCROLL = true; //Equips even more powerful with chaos upgrade.
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public static final boolean USE_ENHANCED_CRAFTING = true; //Applys chaos scroll on every equip crafted.
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public static final int SCROLL_CHANCE_RATE = 0; //Number of rolls for success on a scroll, set 0 for default.
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public static final int CHSCROLL_STAT_RANGE = 6; //Stat upgrade range (-N, N) on chaos scrolls.
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