Ninja Ambush & Donators on GM Map glitch
Normalized the Ninja Ambush skill, now applying a more sane DOT amount. Added "mobhp" and "resetskill" commands. Fixed a glitch with donators on the GM map, being able to interact with those NPCs as if they were GM's. Added scripts for the Dyle questline.
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@@ -651,6 +651,15 @@ public class Commands {
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}
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break;
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case "mobhp":
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for(MapleMonster monster : player.getMap().getMonsters()) {
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if(monster != null && monster.getHp() > 0) {
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player.yellowMessage(monster.getName() + " (" + monster.getId() + ") has " + monster.getHp() + " / " + monster.getMaxHp() + " HP.");
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}
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}
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break;
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case "ranks":
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PreparedStatement ps = null;
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ResultSet rs = null;
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@@ -1329,6 +1338,30 @@ public class Commands {
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player.yellowMessage("Skills maxed out.");
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break;
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case "resetskill":
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for (MapleData skill_ : MapleDataProviderFactory.getDataProvider(new File(System.getProperty("wzpath") + "/" + "String.wz")).getData("Skill.img").getChildren()) {
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try {
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skill = SkillFactory.getSkill(Integer.parseInt(skill_.getName()));
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player.changeSkillLevel(skill, (byte) 0, skill.getMaxLevel(), -1);
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} catch (NumberFormatException nfe) {
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nfe.printStackTrace();
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break;
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} catch (NullPointerException npe) {
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continue;
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}
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}
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if(player.getJob().isA(MapleJob.ARAN1) || player.getJob().isA(MapleJob.LEGEND)) {
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skill = SkillFactory.getSkill(5001005);
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player.changeSkillLevel(skill, (byte) -1, -1, -1);
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} else {
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skill = SkillFactory.getSkill(21001001);
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player.changeSkillLevel(skill, (byte) -1, -1, -1);
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}
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player.yellowMessage("Skills reseted.");
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break;
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case "mesos":
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if (sub.length >= 2) {
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player.gainMeso(Integer.parseInt(sub[1]), true);
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@@ -2394,8 +2427,8 @@ public class Commands {
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case "cake":
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MapleMonster monster = MapleLifeFactory.getMonster(9400606);
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if(sub.length > 1) {
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int newHp = Integer.parseInt(sub[1]);
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if(newHp < 0) newHp = Integer.MAX_VALUE;
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double mobHp = Double.parseDouble(sub[1]);
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int newHp = (mobHp <= 0) ? Integer.MAX_VALUE : ((mobHp > Integer.MAX_VALUE) ? Integer.MAX_VALUE : (int) mobHp);
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monster.getStats().setHp(newHp);
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monster.setStartingHp(newHp);
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