After-quest messages & MCPQ patch + Scroll Generator

Fixed an issue within Restore Lost Item functionality.
New custom NPC: scroll generator. Trades a scroll for bundles of common miscellaneous items.
Revised several lock-acquiring flow scenarios.
Fixed pet autopot taking out "negative" amounts from inventory.
Added zombify and confuse diseases dispellable by all-cure potions.
Patched after-quest messages sometimes allowing player movement, that shouldn't be available until the message box is closed.
Reviewed multiclient component, now also evaluating passed HWID alongside remote IP.
Fixed missing info about questlines on skillbook announcer NPC after recent updates.
Fixed some Aran skills not applying MP consume properly.
Cleared a few issues within MCPQ collectable solo/party items and skills.
Improved response time on scroll generator by adding a cache for scroll requirements.
This commit is contained in:
ronancpl
2019-11-14 00:49:15 -03:00
parent d9f87f18a1
commit 6d57eb1033
59 changed files with 894 additions and 389 deletions

View File

@@ -437,7 +437,7 @@ function action(mode, type, selection) {
cm.sendNext("Oh, and do not worry about turning into a ghost. In the Monster Carnival, #byou will not lose EXP after death#k. So it's really an experience like no other!");
cm.dispose();
} else if (select == 2) {
cm.sendNext("#bProtetor#k basically an invoked item that drastically increases the abilities of the monsters invoked by your group. Protector works until it is demolished by the opposing group, so I'm hoping you'll summon several monsters first, and then bring the Protector.");
cm.sendNext("#bProtector#k is basically an invoked item that drastically increases the abilities of the monsters invoked by your group. Protector works until it is demolished by the opposing group, so I'm hoping you'll summon several monsters first, and then bring the Protector.");
}
} else if (status == 66) {
cm.sendNext("Lastly, while in the Monster Carnival, #byou can not use items / recovery potions that you carry around with you. #kMeanwhile, the monsters let these items fall for good. when, and when you #bget them, the item will immediately activate#k. That's why it's important to know when to get these items.");