Reformat and clean up "net" package
This commit is contained in:
@@ -35,9 +35,9 @@ import server.StatEffect;
|
||||
import tools.PacketCreator;
|
||||
|
||||
public final class MagicDamageHandler extends AbstractDealDamageHandler {
|
||||
@Override
|
||||
public final void handlePacket(InPacket p, Client c) {
|
||||
Character chr = c.getPlayer();
|
||||
@Override
|
||||
public final void handlePacket(InPacket p, Client c) {
|
||||
Character chr = c.getPlayer();
|
||||
|
||||
/*long timeElapsed = currentServerTime() - chr.getAutobanManager().getLastSpam(8);
|
||||
if(timeElapsed < 300) {
|
||||
@@ -45,43 +45,43 @@ public final class MagicDamageHandler extends AbstractDealDamageHandler {
|
||||
}
|
||||
chr.getAutobanManager().spam(8);*/
|
||||
|
||||
AttackInfo attack = parseDamage(p, chr, false, true);
|
||||
|
||||
if (chr.getBuffEffect(BuffStat.MORPH) != null) {
|
||||
if(chr.getBuffEffect(BuffStat.MORPH).isMorphWithoutAttack()) {
|
||||
// How are they attacking when the client won't let them?
|
||||
chr.getClient().disconnect(false, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (GameConstants.isDojo(chr.getMap().getId()) && attack.numAttacked > 0) {
|
||||
chr.setDojoEnergy(chr.getDojoEnergy() + + YamlConfig.config.server.DOJO_ENERGY_ATK);
|
||||
c.sendPacket(PacketCreator.getEnergy("energy", chr.getDojoEnergy()));
|
||||
}
|
||||
AttackInfo attack = parseDamage(p, chr, false, true);
|
||||
|
||||
int charge = (attack.skill == Evan.FIRE_BREATH || attack.skill == Evan.ICE_BREATH || attack.skill == FPArchMage.BIG_BANG || attack.skill == ILArchMage.BIG_BANG || attack.skill == Bishop.BIG_BANG) ? attack.charge : -1;
|
||||
Packet packet = PacketCreator.magicAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, attack.allDamage, charge, attack.speed, attack.direction, attack.display);
|
||||
|
||||
chr.getMap().broadcastMessage(chr, packet, false, true);
|
||||
StatEffect effect = attack.getAttackEffect(chr, null);
|
||||
Skill skill = SkillFactory.getSkill(attack.skill);
|
||||
StatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
|
||||
if (effect_.getCooldown() > 0) {
|
||||
if (chr.skillIsCooling(attack.skill)) {
|
||||
return;
|
||||
} else {
|
||||
c.sendPacket(PacketCreator.skillCooldown(attack.skill, effect_.getCooldown()));
|
||||
chr.addCooldown(attack.skill, currentServerTime(), effect_.getCooldown() * 1000);
|
||||
}
|
||||
}
|
||||
applyAttack(attack, chr, effect.getAttackCount());
|
||||
Skill eaterSkill = SkillFactory.getSkill((chr.getJob().getId() - (chr.getJob().getId() % 10)) * 10000);// MP Eater, works with right job
|
||||
int eaterLevel = chr.getSkillLevel(eaterSkill);
|
||||
if (eaterLevel > 0) {
|
||||
for (Integer singleDamage : attack.allDamage.keySet()) {
|
||||
eaterSkill.getEffect(eaterLevel).applyPassive(chr, chr.getMap().getMapObject(singleDamage), 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (chr.getBuffEffect(BuffStat.MORPH) != null) {
|
||||
if (chr.getBuffEffect(BuffStat.MORPH).isMorphWithoutAttack()) {
|
||||
// How are they attacking when the client won't let them?
|
||||
chr.getClient().disconnect(false, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (GameConstants.isDojo(chr.getMap().getId()) && attack.numAttacked > 0) {
|
||||
chr.setDojoEnergy(chr.getDojoEnergy() + +YamlConfig.config.server.DOJO_ENERGY_ATK);
|
||||
c.sendPacket(PacketCreator.getEnergy("energy", chr.getDojoEnergy()));
|
||||
}
|
||||
|
||||
int charge = (attack.skill == Evan.FIRE_BREATH || attack.skill == Evan.ICE_BREATH || attack.skill == FPArchMage.BIG_BANG || attack.skill == ILArchMage.BIG_BANG || attack.skill == Bishop.BIG_BANG) ? attack.charge : -1;
|
||||
Packet packet = PacketCreator.magicAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, attack.allDamage, charge, attack.speed, attack.direction, attack.display);
|
||||
|
||||
chr.getMap().broadcastMessage(chr, packet, false, true);
|
||||
StatEffect effect = attack.getAttackEffect(chr, null);
|
||||
Skill skill = SkillFactory.getSkill(attack.skill);
|
||||
StatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
|
||||
if (effect_.getCooldown() > 0) {
|
||||
if (chr.skillIsCooling(attack.skill)) {
|
||||
return;
|
||||
} else {
|
||||
c.sendPacket(PacketCreator.skillCooldown(attack.skill, effect_.getCooldown()));
|
||||
chr.addCooldown(attack.skill, currentServerTime(), effect_.getCooldown() * 1000);
|
||||
}
|
||||
}
|
||||
applyAttack(attack, chr, effect.getAttackCount());
|
||||
Skill eaterSkill = SkillFactory.getSkill((chr.getJob().getId() - (chr.getJob().getId() % 10)) * 10000);// MP Eater, works with right job
|
||||
int eaterLevel = chr.getSkillLevel(eaterSkill);
|
||||
if (eaterLevel > 0) {
|
||||
for (Integer singleDamage : attack.allDamage.keySet()) {
|
||||
eaterSkill.getEffect(eaterLevel).applyPassive(chr, chr.getMap().getMapObject(singleDamage), 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user