refactor: use try-with-resources for perma npc/mob db operations
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@@ -23,21 +23,21 @@
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*/
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package client.command.commands.gm4;
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import java.sql.Connection;
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import java.sql.PreparedStatement;
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import java.sql.SQLException;
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import client.MapleCharacter;
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import client.MapleClient;
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import client.command.Command;
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import net.server.channel.Channel;
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import server.life.MapleLifeFactory;
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import server.life.MapleNPC;
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import client.command.Command;
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import client.MapleCharacter;
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import client.MapleClient;
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import java.awt.Point;
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import server.maps.MapleMap;
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import tools.DatabaseConnection;
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import tools.MaplePacketCreator;
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import java.awt.*;
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import java.sql.Connection;
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import java.sql.PreparedStatement;
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import java.sql.SQLException;
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public class PnpcCommand extends Command {
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{
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setDescription("");
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@@ -50,7 +50,7 @@ public class PnpcCommand extends Command {
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player.yellowMessage("Syntax: !pnpc <npcid>");
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return;
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}
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// command suggestion thanks to HighKey21, none, bibiko94 (TAYAMO), asafgb
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int mapId = player.getMapId();
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int npcId = Integer.parseInt(params[0]);
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@@ -58,18 +58,17 @@ public class PnpcCommand extends Command {
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player.dropMessage(5, "This map already contains the specified NPC.");
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return;
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}
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MapleNPC npc = MapleLifeFactory.getNPC(npcId);
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Point checkpos = player.getMap().getGroundBelow(player.getPosition());
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int xpos = checkpos.x;
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int ypos = checkpos.y;
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int fh = player.getMap().getFootholds().findBelow(checkpos).getId();
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if (npc != null && !npc.getName().equals("MISSINGNO")) {
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try {
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Connection con = DatabaseConnection.getConnection();
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PreparedStatement ps = con.prepareStatement("INSERT INTO plife ( life, f, fh, cy, rx0, rx1, type, x, y, world, map, mobtime, hide ) VALUES ( ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ? )");
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try (Connection con = DatabaseConnection.getConnection();
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PreparedStatement ps = con.prepareStatement("INSERT INTO plife ( life, f, fh, cy, rx0, rx1, type, x, y, world, map, mobtime, hide ) VALUES ( ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ? )")) {
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ps.setInt(1, npcId);
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ps.setInt(2, 0);
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ps.setInt(3, fh);
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@@ -84,17 +83,15 @@ public class PnpcCommand extends Command {
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ps.setInt(12, -1);
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ps.setInt(13, 0);
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ps.executeUpdate();
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ps.close();
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con.close();
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for (Channel ch: player.getWorldServer().getChannels()) {
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for (Channel ch : player.getWorldServer().getChannels()) {
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npc = MapleLifeFactory.getNPC(npcId);
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npc.setPosition(checkpos);
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npc.setCy(ypos);
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npc.setRx0(xpos + 50);
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npc.setRx1(xpos - 50);
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npc.setFh(fh);
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MapleMap map = ch.getMapFactory().getMap(mapId);
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map.addMapObject(npc);
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map.broadcastMessage(MaplePacketCreator.spawnNPC(npc));
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