Guild & Alliances Patches
As reported by J0k3r613, patched guild system not recognizing properly the guild leader just after creation. Patched many more issues related to guilds and alliances.
This commit is contained in:
@@ -17,84 +17,85 @@ var pos_y = Array(-204,-384,-504,-384,-204);
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var pos_y2 = Array(-144, -444, -744, -1044, -1344, -1644);
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function init() {
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em.setProperty("state", "0");
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em.setProperty("leader", "true");
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em.setProperty("state", "0");
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em.setProperty("leader", "true");
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}
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function afterSetup(eim) {}
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function setup(eim, leaderid) {
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em.setProperty("state", "1");
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em.setProperty("leader", "true");
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em.setProperty("current_instance", "0");
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em.setProperty("glpq1", "0");
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em.setProperty("glpq2", "0");
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em.setProperty("glpq3", "0");
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em.setProperty("glpq4", "0");
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em.setProperty("glpq5", "0");
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em.setProperty("glpq6", "0");
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var eim = em.newInstance("CWKPQ" + leaderid);
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for (var i = 0; i < mapz.length; i++) {
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var map = eim.getInstanceMap(610030000 + mapz[i]);
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if (map != null) {
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map.resetFully();
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if (map.getId() == 610030400) {
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map.setReactorState(); //because everything is at 0 =[
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map.limitReactor(6109016, 1);
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map.limitReactor(6109017, 1);
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map.limitReactor(6109018, 1);
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map.limitReactor(6109019, 1);
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map.limitReactor(6109020, 1);
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map.shuffleReactors(6109016, 6109020);
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map.destroyReactors(6108000, 6108005); //destroy the fake ones, non-GMS like or is this necessary
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function setup(leaderid) {
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em.setProperty("state", "1");
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em.setProperty("leader", "true");
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em.setProperty("current_instance", "0");
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em.setProperty("glpq1", "0");
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em.setProperty("glpq2", "0");
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em.setProperty("glpq3", "0");
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em.setProperty("glpq4", "0");
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em.setProperty("glpq5", "0");
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em.setProperty("glpq6", "0");
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//add environments
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for (var x = 0; x < a.length; x++) {
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for (var y = 1; y <= 7; y++) {
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if (x == 1 || x == 3 || x == 4 || x == 6 || x == 8) {
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if (y != 2 && y != 4 && y != 5 && y != 7) {
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map.moveEnvironment(a[x] + "" + y, 1);
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}
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} else {
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map.moveEnvironment(a[x] + "" + y, 1);
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}
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}
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}
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} else if (map.getId() == 610030510) { //warrior room, crimson guardians
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for (var z = 0; z < pos_y2.length; z++) {
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var mob = em.getMonster(9400582);
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eim.registerMonster(mob);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, pos_y2[z]));
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}
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//skipping mage room, ehh
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} else if (map.getId() == 610030540) { //bowman room, spawn master guardians
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for (var z = 0; z < pos_x.length; z++) {
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var mob = em.getMonster(9400594);
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eim.registerMonster(mob);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(pos_x[z], pos_y[z]));
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}
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} else if (map.getId() == 610030550) {
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map.shuffleReactors(); //pirate room
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}
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}
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}
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var eim = em.newInstance("CWKPQ" + leaderid);
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for (var i = 0; i < mapz.length; i++) {
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var map = eim.getInstanceMap(610030000 + mapz[i]);
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if (map != null) {
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map.resetFully();
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if (map.getId() == 610030400) {
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map.setReactorState(); //because everything is at 0 =[
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map.limitReactor(6109016, 1);
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map.limitReactor(6109017, 1);
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map.limitReactor(6109018, 1);
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map.limitReactor(6109019, 1);
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map.limitReactor(6109020, 1);
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map.shuffleReactors(6109016, 6109020);
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map.destroyReactors(6108000, 6108005); //destroy the fake ones, non-GMS like or is this necessary
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//add environments
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for (var x = 0; x < a.length; x++) {
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for (var y = 1; y <= 7; y++) {
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if (x == 1 || x == 3 || x == 4 || x == 6 || x == 8) {
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if (y != 2 && y != 4 && y != 5 && y != 7) {
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map.moveEnvironment(a[x] + "" + y, 1);
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}
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} else {
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map.moveEnvironment(a[x] + "" + y, 1);
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}
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}
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}
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} else if (map.getId() == 610030510) { //warrior room, crimson guardians
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for (var z = 0; z < pos_y2.length; z++) {
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var mob = em.getMonster(9400582);
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eim.registerMonster(mob);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, pos_y2[z]));
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}
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//skipping mage room, ehh
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} else if (map.getId() == 610030540) { //bowman room, spawn master guardians
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for (var z = 0; z < pos_x.length; z++) {
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var mob = em.getMonster(9400594);
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eim.registerMonster(mob);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(pos_x[z], pos_y[z]));
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}
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} else if (map.getId() == 610030550) {
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map.shuffleReactors(); //pirate room
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}
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}
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}
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eim.startEventTimer(120000); //2 MIN for first stg
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eim.schedule("spawnGuardians", 60000);
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return eim;
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}
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function playerEntry(eim, player) {
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eim.broadcastPlayerMsg(5, "[Expedition] " + player.getName() + " has entered the map.");
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
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var map = eim.getMapInstance(610030100 + (parseInt(em.getProperty("current_instance")) * 100));
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player.changeMap(map, map.getPortal(0));
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}
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function spawnGuardians(eim) {
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var map = eim.getMapInstance(0);
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if (map.getCharactersSize() <= 0) {
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if (map.countPlayers() <= 0) {
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return;
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}
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eim.broadcastPlayerMsg(5, "The Master Guardians have detected you.");
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eim.dropMessage(5, "The Master Guardians have detected you.");
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for (var i = 0; i < 20; i++) { //spawn 20 guardians
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var mob = em.getMonster(9400594);
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eim.registerMonster(mob);
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@@ -102,8 +103,7 @@ function spawnGuardians(eim) {
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}
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}
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function playerRevive(eim, player) {
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}
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function playerRevive(eim, player) {}
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function scheduledTimeout(eim) {
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end(eim);
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@@ -165,33 +165,30 @@ function monsterValue(eim, mobId) {
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.broadcastPlayerMsg(5, "[Expedition] " + player.getName() + " has left the map.");
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
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eim.unregisterPlayer(player);
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if (eim.disposeIfPlayerBelow(minPlayers, 610030010)) {
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em.setProperty("state", "0");
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em.setProperty("leader", "true");
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}
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em.setProperty("state", "0");
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em.setProperty("leader", "true");
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}
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}
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function end(eim) {
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eim.disposeIfPlayerBelow(100, 610030010);
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em.setProperty("state", "0");
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em.setProperty("leader", "true");
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em.setProperty("state", "0");
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em.setProperty("leader", "true");
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}
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function clearPQ(eim) {
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eim.setEventCleared();
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end(eim);
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}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {}
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function allMonstersDead(eim) {
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}
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function leftParty (eim, player) {
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}
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function disbandParty (eim) {
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}
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function leftParty (eim, player) {}
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function disbandParty (eim) {}
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function playerDead(eim, player) {}
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function cancelSchedule() {}
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