Quest & Command tweak + MapleCashDropFetcher + Cash drop tidyup

Solved a possible exploit on starting/completing non-scripted quests.
Added missing drop data for Aran's puppeteer questline.
Moved GM tier level of some commands.
Applied proper synchronization for BuddyList modules.
Issued commands now requires "@" heading for normal players and donators (GM level < 2) and "!" for Jr. GM and above (GM level >= 2).
Added custom feature: a message will be sent to acquaintances of a player (friends, family, guild, spouse) when they change/upgrade jobs.
Removed cash drop entries from the DB.
New tool: MapleCashDropFetcher. Reports on a text file all cash-type drop data on DB.
This commit is contained in:
ronancpl
2018-04-14 13:38:14 -03:00
parent 6d91c79f28
commit 6a63f9d95e
38 changed files with 3472 additions and 1057 deletions

View File

@@ -34,6 +34,7 @@ import javax.script.Invocable;
import javax.script.ScriptException;
import constants.ServerConstants;
import constants.GameConstants;
import client.MapleCharacter;
import net.server.Server;
import net.server.world.World;
@@ -499,19 +500,6 @@ public class EventManager {
return(MapleLifeFactory.getMonster(mid));
}
private static String ordinal(int i) {
String[] sufixes = new String[] { "th", "st", "nd", "rd", "th", "th", "th", "th", "th", "th" };
switch (i % 100) {
case 11:
case 12:
case 13:
return i + "th";
default:
return i + sufixes[i % 10];
}
}
private void exportReadyGuild(Integer guildId) {
MapleGuild mg = server.getGuild(guildId);
String callout = "[Guild Quest] Your guild has been registered to attend to the Sharenian Guild Quest at channel " + this.getChannelServer().getId()
@@ -524,7 +512,7 @@ public class EventManager {
private void exportMovedQueueToGuild(Integer guildId, int place) {
MapleGuild mg = server.getGuild(guildId);
String callout = "[Guild Quest] Your guild has been registered to attend to the Sharenian Guild Quest at channel " + this.getChannelServer().getId()
+ " and is currently on the " + ordinal(place) + " place on the waiting queue.";
+ " and is currently on the " + GameConstants.ordinal(place) + " place on the waiting queue.";
mg.dropMessage(6, callout);
}