Quest & Command tweak + MapleCashDropFetcher + Cash drop tidyup
Solved a possible exploit on starting/completing non-scripted quests. Added missing drop data for Aran's puppeteer questline. Moved GM tier level of some commands. Applied proper synchronization for BuddyList modules. Issued commands now requires "@" heading for normal players and donators (GM level < 2) and "!" for Jr. GM and above (GM level >= 2). Added custom feature: a message will be sent to acquaintances of a player (friends, family, guild, spouse) when they change/upgrade jobs. Removed cash drop entries from the DB. New tool: MapleCashDropFetcher. Reports on a text file all cash-type drop data on DB.
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@@ -73,6 +73,10 @@ public class ServerConstants {
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public static final boolean USE_QUEST_RATE = false; //Exp/Meso gained by quests uses fixed server exp/meso rate times quest rate as multiplier, instead of player rates.
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public static final boolean USE_MULTIPLE_SAME_EQUIP_DROP = true;//Enables multiple drops by mobs of the same equipment, number of possible drops based on the quantities provided at the drop data.
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//Announcement Configuration
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public static final boolean USE_ANNOUNCE_CHANGEJOB = true; //Automatic message sent to acquantainces when changing jobs.
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//Server Rates And Experience
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public static final int EXP_RATE = 10;
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public static final int MESO_RATE = 10;
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@@ -158,7 +162,7 @@ public class ServerConstants {
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public static final boolean USE_DEADLY_DOJO = false; //Should bosses really use 1HP,1MP attacks in dojo?
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public static final int DOJO_ENERGY_ATK = 100; //Dojo energy gain when deal attack
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public static final int DOJO_ENERGY_DMG = 20; //Dojo energy gain when recv attack
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//Event End Timestamp
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public static final long EVENT_END_TIMESTAMP = 1428897600000L;
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