Quest & Command tweak + MapleCashDropFetcher + Cash drop tidyup

Solved a possible exploit on starting/completing non-scripted quests.
Added missing drop data for Aran's puppeteer questline.
Moved GM tier level of some commands.
Applied proper synchronization for BuddyList modules.
Issued commands now requires "@" heading for normal players and donators (GM level < 2) and "!" for Jr. GM and above (GM level >= 2).
Added custom feature: a message will be sent to acquaintances of a player (friends, family, guild, spouse) when they change/upgrade jobs.
Removed cash drop entries from the DB.
New tool: MapleCashDropFetcher. Reports on a text file all cash-type drop data on DB.
This commit is contained in:
ronancpl
2018-04-14 13:38:14 -03:00
parent 6d91c79f28
commit 6a63f9d95e
38 changed files with 3472 additions and 1057 deletions

View File

@@ -73,6 +73,10 @@ public class ServerConstants {
public static final boolean USE_QUEST_RATE = false; //Exp/Meso gained by quests uses fixed server exp/meso rate times quest rate as multiplier, instead of player rates.
public static final boolean USE_MULTIPLE_SAME_EQUIP_DROP = true;//Enables multiple drops by mobs of the same equipment, number of possible drops based on the quantities provided at the drop data.
//Announcement Configuration
public static final boolean USE_ANNOUNCE_CHANGEJOB = true; //Automatic message sent to acquantainces when changing jobs.
//Server Rates And Experience
public static final int EXP_RATE = 10;
public static final int MESO_RATE = 10;
@@ -158,7 +162,7 @@ public class ServerConstants {
public static final boolean USE_DEADLY_DOJO = false; //Should bosses really use 1HP,1MP attacks in dojo?
public static final int DOJO_ENERGY_ATK = 100; //Dojo energy gain when deal attack
public static final int DOJO_ENERGY_DMG = 20; //Dojo energy gain when recv attack
//Event End Timestamp
public static final long EVENT_END_TIMESTAMP = 1428897600000L;