Quest & Command tweak + MapleCashDropFetcher + Cash drop tidyup
Solved a possible exploit on starting/completing non-scripted quests. Added missing drop data for Aran's puppeteer questline. Moved GM tier level of some commands. Applied proper synchronization for BuddyList modules. Issued commands now requires "@" heading for normal players and donators (GM level < 2) and "!" for Jr. GM and above (GM level >= 2). Added custom feature: a message will be sent to acquaintances of a player (friends, family, guild, spouse) when they change/upgrade jobs. Removed cash drop entries from the DB. New tool: MapleCashDropFetcher. Reports on a text file all cash-type drop data on DB.
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49
scripts/quest/21728.js
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49
scripts/quest/21728.js
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/*
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This file is part of the HeavenMS (MapleSolaxiaV2) MapleStory Server
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Copyleft (L) 2017 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var status = -1;
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function end(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if(mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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if(qm.getQuestProgress(21728, 0) == 0) {
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qm.sendNext("You haven't found the #rPuppeteer's cave#k yet, did you?");
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} else {
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qm.sendNext("Hm, so the entrance is blocked by a powerful force? I see, gimme a time to think now...");
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qm.gainExp(200 * qm.getPlayer().getExpRate());
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qm.forceCompleteQuest();
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}
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qm.dispose();
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}
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}
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}
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