Client clean-up + PiratePQ Implementation
Major update on client packets, now properly making unseen killed monsters not appear as residual on a player's client. Many updates revolving the PiratePQ environment as well.
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@@ -279,14 +279,20 @@ public class MapleMapFactory {
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builder.append("victoria");
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} else if (mapid >= 200000000 && mapid < 300000000) {
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builder.append("ossyria");
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} else if (mapid >= 300000000 && mapid < 400000000) {
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builder.append("elin");
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} else if (mapid >= 540000000 && mapid < 560000000) {
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builder.append("singapore");
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} else if (mapid >= 600000000 && mapid < 620000000) {
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builder.append("MasteriaGL");
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} else if (mapid >= 670000000 && mapid < 682000000) {
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} else if (mapid >= 677000000 && mapid < 677100000) {
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builder.append("Episode1GL");
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} else if (mapid >= 670000000 && mapid < 690000000) {
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builder.append("weddingGL");
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} else if (mapid >= 682000000 && mapid < 683000000) {
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builder.append("HalloweenGL");
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} else if (mapid >= 683000000 && mapid < 684000000) {
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builder.append("event");
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} else if (mapid >= 800000000 && mapid < 900000000) {
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builder.append("jp");
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} else {
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