Client clean-up + PiratePQ Implementation

Major update on client packets, now properly making unseen killed
monsters not appear as residual on a player's client. Many updates
revolving the PiratePQ environment as well.
This commit is contained in:
ronancpl
2017-04-12 15:32:55 -03:00
parent 768d9d0264
commit 6791a3d475
48 changed files with 990 additions and 194 deletions

View File

@@ -279,14 +279,20 @@ public class MapleMapFactory {
builder.append("victoria");
} else if (mapid >= 200000000 && mapid < 300000000) {
builder.append("ossyria");
} else if (mapid >= 300000000 && mapid < 400000000) {
builder.append("elin");
} else if (mapid >= 540000000 && mapid < 560000000) {
builder.append("singapore");
} else if (mapid >= 600000000 && mapid < 620000000) {
builder.append("MasteriaGL");
} else if (mapid >= 670000000 && mapid < 682000000) {
} else if (mapid >= 677000000 && mapid < 677100000) {
builder.append("Episode1GL");
} else if (mapid >= 670000000 && mapid < 690000000) {
builder.append("weddingGL");
} else if (mapid >= 682000000 && mapid < 683000000) {
builder.append("HalloweenGL");
} else if (mapid >= 683000000 && mapid < 684000000) {
builder.append("event");
} else if (mapid >= 800000000 && mapid < 900000000) {
builder.append("jp");
} else {