Client clean-up + PiratePQ Implementation
Major update on client packets, now properly making unseen killed monsters not appear as residual on a player's client. Many updates revolving the PiratePQ environment as well.
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@@ -38,6 +38,9 @@ import net.server.world.MapleParty;
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import server.TimerManager;
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import server.expeditions.MapleExpedition;
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import server.maps.MapleMap;
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import server.life.MapleMonster;
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import server.life.MapleLifeFactory;
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import client.MapleCharacter;
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/**
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@@ -194,4 +197,8 @@ public class EventManager {
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Logger.getLogger(EventManager.class.getName()).log(Level.SEVERE, null, ex);
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}
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}
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public MapleMonster getMonster(int mid) {
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return(MapleLifeFactory.getMonster(mid));
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}
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}
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