Client clean-up + PiratePQ Implementation
Major update on client packets, now properly making unseen killed monsters not appear as residual on a player's client. Many updates revolving the PiratePQ environment as well.
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@@ -24,6 +24,7 @@ public class ServerConstants {
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public static boolean JAVA_8;
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public static boolean SHUTDOWNHOOK;
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//Gameplay Configurations
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public static final boolean USE_MAXRANGE = true; //will send and receive packets from all events of a map.
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public static final boolean USE_DEBUG = true;
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public static final boolean USE_MTS = false;
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public static final boolean USE_FAMILY_SYSTEM = false;
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