Client clean-up + PiratePQ Implementation

Major update on client packets, now properly making unseen killed
monsters not appear as residual on a player's client. Many updates
revolving the PiratePQ environment as well.
This commit is contained in:
ronancpl
2017-04-12 15:32:55 -03:00
parent 768d9d0264
commit 6791a3d475
48 changed files with 990 additions and 194 deletions

View File

@@ -24,6 +24,7 @@ public class ServerConstants {
public static boolean JAVA_8;
public static boolean SHUTDOWNHOOK;
//Gameplay Configurations
public static final boolean USE_MAXRANGE = true; //will send and receive packets from all events of a map.
public static final boolean USE_DEBUG = true;
public static final boolean USE_MTS = false;
public static final boolean USE_FAMILY_SYSTEM = false;