Client clean-up + PiratePQ Implementation
Major update on client packets, now properly making unseen killed monsters not appear as residual on a player's client. Many updates revolving the PiratePQ environment as well.
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scripts/portal/enterWarehouse.js
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4
scripts/portal/enterWarehouse.js
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@@ -0,0 +1,4 @@
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function enter(pi) {
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pi.warp(300000011,0);
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return(true);
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}
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