Client clean-up + PiratePQ Implementation
Major update on client packets, now properly making unseen killed monsters not appear as residual on a player's client. Many updates revolving the PiratePQ environment as well.
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9
scripts/portal/davy_next2.js
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9
scripts/portal/davy_next2.js
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@@ -0,0 +1,9 @@
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function enter(pi) {
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if (pi.getMap().getMonsters().size() == 0) {
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pi.warp(925100300,0); //next
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return(true);
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} else {
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pi.playerMessage(5, "The portal is not opened yet.");
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return(false);
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}
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}
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