Client clean-up + PiratePQ Implementation
Major update on client packets, now properly making unseen killed monsters not appear as residual on a player's client. Many updates revolving the PiratePQ environment as well.
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@@ -40,11 +40,10 @@ function enter(pi) {
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eim.setProperty("entryTimeStamp", 1000 * 60 * 6);
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for(var g=0; g<party.size(); g++) {
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party.get(g).changeMap(target, targetPortal);
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party.get(g).getClient().sendClock(party.get(g).getClient(), 300);
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}
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return true;
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}else {
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pi.getPlayer().dropMessage(6, "Please kill all monsters before proceeding.");
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pi.getPlayer().dropMessage(6, "You need to kill all monsters before proceeding.");
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return false;
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}
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}
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