Client clean-up + PiratePQ Implementation

Major update on client packets, now properly making unseen killed
monsters not appear as residual on a player's client. Many updates
revolving the PiratePQ environment as well.
This commit is contained in:
ronancpl
2017-04-12 15:32:55 -03:00
parent 768d9d0264
commit 6791a3d475
48 changed files with 990 additions and 194 deletions

View File

@@ -40,11 +40,10 @@ function enter(pi) {
eim.setProperty("entryTimeStamp", 1000 * 60 * 6);
for(var g=0; g<party.size(); g++) {
party.get(g).changeMap(target, targetPortal);
party.get(g).getClient().sendClock(party.get(g).getClient(), 300);
}
return true;
}else {
pi.getPlayer().dropMessage(6, "Please kill all monsters before proceeding.");
pi.getPlayer().dropMessage(6, "You need to kill all monsters before proceeding.");
return false;
}
}