Client clean-up + PiratePQ Implementation

Major update on client packets, now properly making unseen killed
monsters not appear as residual on a player's client. Many updates
revolving the PiratePQ environment as well.
This commit is contained in:
ronancpl
2017-04-12 15:32:55 -03:00
parent 768d9d0264
commit 6791a3d475
48 changed files with 990 additions and 194 deletions

View File

@@ -0,0 +1,13 @@
var windowTime = 10 * 1000;
function enter(pi) {
var em = pi.getEventManager("PiratePQ");
var level = em.getProperty("level");
if(em.getProperty("stage3b") == "0") {
pi.getMap(925100302).spawnAllMonstersFromMapSpawnList(level, true);
em.setProperty("stage3b", "1");
}
pi.warp(925100302,0);
return(true);
}