Client clean-up + PiratePQ Implementation
Major update on client packets, now properly making unseen killed monsters not appear as residual on a player's client. Many updates revolving the PiratePQ environment as well.
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13
scripts/portal/davy2_hd1.js
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13
scripts/portal/davy2_hd1.js
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@@ -0,0 +1,13 @@
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var windowTime = 10 * 1000;
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function enter(pi) {
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var em = pi.getEventManager("PiratePQ");
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var level = em.getProperty("level");
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if(em.getProperty("stage2b") == "0") {
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pi.getMap(925100202).spawnAllMonstersFromMapSpawnList(level, true);
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em.setProperty("stage2b", "1");
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}
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pi.warp(925100202,0);
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return(true);
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}
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