Client clean-up + PiratePQ Implementation
Major update on client packets, now properly making unseen killed monsters not appear as residual on a player's client. Many updates revolving the PiratePQ environment as well.
This commit is contained in:
13
scripts/portal/davy2_hd1.js
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13
scripts/portal/davy2_hd1.js
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@@ -0,0 +1,13 @@
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var windowTime = 10 * 1000;
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function enter(pi) {
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var em = pi.getEventManager("PiratePQ");
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var level = em.getProperty("level");
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if(em.getProperty("stage2b") == "0") {
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pi.getMap(925100202).spawnAllMonstersFromMapSpawnList(level, true);
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em.setProperty("stage2b", "1");
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}
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pi.warp(925100202,0);
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return(true);
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}
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13
scripts/portal/davy3_hd1.js
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13
scripts/portal/davy3_hd1.js
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@@ -0,0 +1,13 @@
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var windowTime = 10 * 1000;
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function enter(pi) {
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var em = pi.getEventManager("PiratePQ");
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var level = em.getProperty("level");
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if(em.getProperty("stage3b") == "0") {
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pi.getMap(925100302).spawnAllMonstersFromMapSpawnList(level, true);
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em.setProperty("stage3b", "1");
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}
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pi.warp(925100302,0);
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return(true);
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}
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@@ -40,11 +40,10 @@ function enter(pi) {
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eim.setProperty("entryTimeStamp", 1000 * 60 * 6);
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for(var g=0; g<party.size(); g++) {
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party.get(g).changeMap(target, targetPortal);
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party.get(g).getClient().sendClock(party.get(g).getClient(), 300);
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}
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return true;
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}else {
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pi.getPlayer().dropMessage(6, "Please kill all monsters before proceeding.");
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pi.getPlayer().dropMessage(6, "You need to kill all monsters before proceeding.");
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return false;
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}
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}
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16
scripts/portal/davy_next1.js
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16
scripts/portal/davy_next1.js
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@@ -0,0 +1,16 @@
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function enter(pi) {
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try {
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var em = pi.getEventManager("PiratePQ");
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if (em != null && em.getProperty("stage2").equals("3")) {
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pi.warp(925100200,0); //next
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return(true);
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} else {
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pi.playerMessage(5, "The portal is not opened yet.");
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return(false);
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}
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} catch(e) {
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pi.playerMessage(5, "Error: " + e);
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}
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return(false);
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}
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9
scripts/portal/davy_next2.js
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9
scripts/portal/davy_next2.js
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@@ -0,0 +1,9 @@
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function enter(pi) {
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if (pi.getMap().getMonsters().size() == 0) {
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pi.warp(925100300,0); //next
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return(true);
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} else {
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pi.playerMessage(5, "The portal is not opened yet.");
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return(false);
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}
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}
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9
scripts/portal/davy_next3.js
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9
scripts/portal/davy_next3.js
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@@ -0,0 +1,9 @@
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function enter(pi) {
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if (pi.getMap().getMonsters().size() == 0) {
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pi.warp(925100400,0); //next
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return(true);
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} else {
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pi.playerMessage(5, "The portal is not opened yet.");
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return(false);
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}
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}
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29
scripts/portal/davy_next4.js
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29
scripts/portal/davy_next4.js
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@@ -0,0 +1,29 @@
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importPackage(Packages.server.life);
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function enter(pi) {
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if (pi.getMap().getReactorByName("sMob1").getState() >= 1 && pi.getMap().getReactorByName("sMob2").getState() >= 1 && pi.getMap().getReactorByName("sMob3").getState() >= 1 && pi.getMap().getReactorByName("sMob4").getState() >= 1) {
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if (pi.isLeader()) {
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var em = pi.getEventManager("PiratePQ");
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var level = parseInt(em.getProperty("level"));
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var chests = parseInt(em.getProperty("openedChests"));
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var boss;
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if(chests == 0) boss = MapleLifeFactory.getMonster(9300119); //lord pirate
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else if(chests == 1) boss = MapleLifeFactory.getMonster(9300105); //angry lord pirate
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else boss = MapleLifeFactory.getMonster(9300106); //enraged lord pirate
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boss.changeDifficulty(level, true);
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pi.getMap(925100500).spawnMonster(boss);
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pi.warpParty(925100500); //next
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return(true);
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} else {
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pi.playerMessage(5, "The leader must be here");
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return(false);
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}
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} else {
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pi.playerMessage(5, "The portal is not opened yet.");
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return(false);
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}
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}
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4
scripts/portal/enterWarehouse.js
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4
scripts/portal/enterWarehouse.js
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@@ -0,0 +1,4 @@
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function enter(pi) {
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pi.warp(300000011,0);
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return(true);
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}
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@@ -25,7 +25,7 @@ LudiPQ - 1 - 2 Portal
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function enter(pi) {
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var nextMap = 922010900;
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var eim = pi.getPlayer().getEventInstance()
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var eim = pi.getPlayer().getEventInstance();
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var target = eim.getMapInstance(nextMap);
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var targetPortal = target.getPortal("st00");
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// only let people through if the eim is ready
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@@ -33,7 +33,8 @@ function enter(pi) {
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if (avail == null) {
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// can't go thru eh?
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pi.getPlayer().dropMessage(5, "Some seal is blocking this door.");
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return false; }
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return false;
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}
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else {
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pi.getPlayer().changeMap(target, targetPortal);
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return true;
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