Client clean-up + PiratePQ Implementation
Major update on client packets, now properly making unseen killed monsters not appear as residual on a player's client. Many updates revolving the PiratePQ environment as well.
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@@ -1,5 +1,9 @@
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var status = -1;
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function start() {
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action(1,0,0);
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}
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function action(mode, type, selection) {
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if (mode == 1) {
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status++;
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