Client clean-up + PiratePQ Implementation
Major update on client packets, now properly making unseen killed monsters not appear as residual on a player's client. Many updates revolving the PiratePQ environment as well.
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@@ -7,4 +7,4 @@
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function start(){
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cm.sendOk("Hmmm! For you to make your way here, far away from the Camp, you must be one strong individual. Let's explore new areas and find a place to establish our own town!!");
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cm.dispose();
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}
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}
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