Client clean-up + PiratePQ Implementation
Major update on client packets, now properly making unseen killed monsters not appear as residual on a player's client. Many updates revolving the PiratePQ environment as well.
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8
scripts/npc/world0/2131004.js
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8
scripts/npc/world0/2131004.js
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@@ -0,0 +1,8 @@
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function start() {
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action(1,0,0);
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}
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function action(mode, type, selection) {
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cm.sendNext("Zzzzz...");
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cm.dispose();
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}
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