Client clean-up + PiratePQ Implementation
Major update on client packets, now properly making unseen killed monsters not appear as residual on a player's client. Many updates revolving the PiratePQ environment as well.
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@@ -78,7 +78,7 @@ function action(mode, type, selection) {
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cm.dispose();
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}
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else {
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em.startInstance(cm.getParty(),cm.getPlayer().getMap());
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em.startInstance(cm.getParty(),cm.getPlayer().getMap(), 1);
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party = cm.getParty().getMembers();
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}
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cm.dispose();
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